THIS WEEK'S CHALLENGE:

ARROGANT CLERK PLANT MALE
DEADLINE EXTENDED TO: OCTOBER 14, 2009 - 11:59pm

THE RULES

1. Each challenge is 1 week long. It will start every Thursday morning, and will end the next Wednesday night at 11:59pm. If no one does the week's challenge, it will continue into the following week(s), until someone submits something for that challenge.

2. You can use any software package(s) that you want to build your character, but it must be built in 3D. If you have done a drawing of your character, you can only submit it with you 3D image.

3. NO LATE ENTRIES will be allowed. So, if you're not completely finished by Wednesday night, just post whatever you have before the deadline. This is a timed challenge, so to make things fair, if you post a late entry, it will have to be removed.

4. Each character will be concocted from a list of descriptive words from the following 4 categories: Adjective, Profession, Character, and Gender. A word will be randomly and blindly picked from each category and put together to form the character that will be worked on that week.

5. For now, there will be no poly or texture limitations on any of the characters. Later on, there will be challenges with various limits and restrictions.

6. Final delivery can be an image or animation. If you’d like to post your model and textures for people to look at, there will be a way provided.

7. All art needs to be your own property and not infringe on protected material. You can also use any pre-existing models or textures that you have previously built - as long as you own the rights.

Wednesday, August 12, 2009

Crazy dog


i didn't get much time to work on it. I am just going to post it as is. Enjoy

3 comments:

Joe said...

Hey dude nice Job! I like your style. I specially like the head. That big nose is awesome. The texture is cools too.

Ryan B said...

Great work, Dusty! I love the texture detail!

Did you build that entirely in Zbrush, or did you start with a base mesh you built in Maya?

Dustin DeWitt said...

thanks Ryan and Joe. I built the base mesh in z spheres then cleaned up the topology a little in maya. then back to z brush for shaping and textures (plus render)