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Obviously this isn't near as good as anything anybody else on here has done but I would be very grateful for your feedback. Please don't worry about hurting my feelings - I have a very tough shell. :)
Obviously this isn't near as good as anything anybody else on here has done but I would be very grateful for your feedback. Please don't worry about hurting my feelings - I have a very tough shell. :)
5 comments:
Hey, Randy! Great to have you on board. I think you will be able to learn a lot from these guys.
For a first model, this is nice. It looks like you used a lot of basic shapes to capture your character. When starting 3D, using basic shapes to get the hang of things is great way to get your feet wet. So, good job. :)
As far as things you can improve, one of the first things that caught my eye was that your resolution (or geometry topology) is a bit inconsistant throughout the character. In the eye and mouth, your geometry looks like it has a lot of polygons; while the body is very low-poly. Where the body of the fish is the biggest part of the fish, it should have a higher ratio of polygons compared to smaller parts (like the eyes and mouth). Does that make sense?
Other than that, I like what you've done so far, and am excited to see more from you!
Wow! That was quick feedback! Do you live on this blog? :)
Thank you for your feedback. It helps and I'll make sure to look for that during with my next 3D model.
I like using the basic shapes to get what I want. When I get better at moving points around, I hope to have more detail in my 3D models. Although the star looks pretty basic it actually took me a long time to get it right. :( Is there a "star" shape in Maya that I'm missing?
yeah i use basic shapes to start as well, like Ryan said, from there you add more resolution to parts of more detail. Now as for the star.. as always with modeling, there are a few ways so do it but no real simple way to do it. i usually start with cubes for everything. yours turned out well. welcome to the group
Thanks for the welcome DeWd! And, thanks for the tip on adding resolution. I'm learning how to cut faces, as well as adding polygons to my geometry, so hopefully, my next model with be a bit more detailed.
That's so weird that there isn't a basic star shape in Maya. For such a simple shape, it took me a long time to figure out how to do it.
I actually found a quick way to do stars:
1. Create a 5-sided polygon cylinder.
2. Select each of the 5 side polygons.
3. Extrude the faces (make sure that the "Keep Faces Together" option is unchecked).
This should give you a star. Hope this helps.
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