THIS WEEK'S CHALLENGE:

ARROGANT CLERK PLANT MALE
DEADLINE EXTENDED TO: OCTOBER 14, 2009 - 11:59pm

THE RULES

1. Each challenge is 1 week long. It will start every Thursday morning, and will end the next Wednesday night at 11:59pm. If no one does the week's challenge, it will continue into the following week(s), until someone submits something for that challenge.

2. You can use any software package(s) that you want to build your character, but it must be built in 3D. If you have done a drawing of your character, you can only submit it with you 3D image.

3. NO LATE ENTRIES will be allowed. So, if you're not completely finished by Wednesday night, just post whatever you have before the deadline. This is a timed challenge, so to make things fair, if you post a late entry, it will have to be removed.

4. Each character will be concocted from a list of descriptive words from the following 4 categories: Adjective, Profession, Character, and Gender. A word will be randomly and blindly picked from each category and put together to form the character that will be worked on that week.

5. For now, there will be no poly or texture limitations on any of the characters. Later on, there will be challenges with various limits and restrictions.

6. Final delivery can be an image or animation. If you’d like to post your model and textures for people to look at, there will be a way provided.

7. All art needs to be your own property and not infringe on protected material. You can also use any pre-existing models or textures that you have previously built - as long as you own the rights.

Wednesday, August 26, 2009

beginner - rip away

I am very new to 3D. I am not very good at it (yet?) but I am very interested in learning. Ryan let me know that this was a place where I could learn how to be better at it. Because I am very new at this, I only did the modeling and a little bit with materials (it's all I've learned so far). For future challenges, I would like to learn UVing, texturing, and animation.

Obviously this isn't near as good as anything anybody else on here has done but I would be very grateful for your feedback. Please don't worry about hurting my feelings - I have a very tough shell. :)

5 comments:

Ryan B said...

Hey, Randy! Great to have you on board. I think you will be able to learn a lot from these guys.

For a first model, this is nice. It looks like you used a lot of basic shapes to capture your character. When starting 3D, using basic shapes to get the hang of things is great way to get your feet wet. So, good job. :)

As far as things you can improve, one of the first things that caught my eye was that your resolution (or geometry topology) is a bit inconsistant throughout the character. In the eye and mouth, your geometry looks like it has a lot of polygons; while the body is very low-poly. Where the body of the fish is the biggest part of the fish, it should have a higher ratio of polygons compared to smaller parts (like the eyes and mouth). Does that make sense?

Other than that, I like what you've done so far, and am excited to see more from you!

digital randy said...

Wow! That was quick feedback! Do you live on this blog? :)
Thank you for your feedback. It helps and I'll make sure to look for that during with my next 3D model.
I like using the basic shapes to get what I want. When I get better at moving points around, I hope to have more detail in my 3D models. Although the star looks pretty basic it actually took me a long time to get it right. :( Is there a "star" shape in Maya that I'm missing?

Dustin DeWitt said...

yeah i use basic shapes to start as well, like Ryan said, from there you add more resolution to parts of more detail. Now as for the star.. as always with modeling, there are a few ways so do it but no real simple way to do it. i usually start with cubes for everything. yours turned out well. welcome to the group

digital randy said...

Thanks for the welcome DeWd! And, thanks for the tip on adding resolution. I'm learning how to cut faces, as well as adding polygons to my geometry, so hopefully, my next model with be a bit more detailed.
That's so weird that there isn't a basic star shape in Maya. For such a simple shape, it took me a long time to figure out how to do it.

Ryan B said...

I actually found a quick way to do stars:
1. Create a 5-sided polygon cylinder.
2. Select each of the 5 side polygons.
3. Extrude the faces (make sure that the "Keep Faces Together" option is unchecked).

This should give you a star. Hope this helps.